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Troubleshooting ​

What you seeWhyWhat to do
Part of the vehicle (or all of it) is invisible; only wheels and seats showthat mesh is over Vextris's limits and was refused (Rejected mesh in the log)run the checker to see which; move parts to another mesh of the same atlas (e.g. <name>_front) or thin out what is hardly seen
duplicate part name in the logtwo parts of one mesh share a nameuse the latest export script (objects of one name are merged)
A line or a piece left across the door openinga jamb, seal or window that moves with the door is on the bodyparent it to the door's Empty in Blender
Badges and button symbols are noisethe decals' transparent parts were baked as colourname them *_decal and use the baking script (it bakes alpha)
Panels crumpled, grilles broken into trianglesthe whole car was decimated evenlynever decimate the outside; thin out only engine and underside
Paint colours too darkthe paint areas are not whitename paint parts *_paint and use the baking script (it whitens them)
Glass is opaquethe glass's alpha was not setrun vehicle_atlas_fixup.py; glass part names must hold glass
Lamps do not light, or light up blacknames do not match, or the lens baked darkuse the lamp names under Parts in Modelling; run vehicle_atlas_fixup.py
Bullets and arrows pass throughno hit hull, or an old onepython tools/build_vehicle_hull.py ...
Wheelspin pulling away, spins at a flick of the wheeltoo much power on the rear wheels only, or on grassturn on allWheel, tractionControl, stabilityControl; grip follows the ground, grass has seven tenths of asphalt's
The preview or the HUD silhouette shows another vehiclean old Vetturaupdate