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Axes ​

Three frames; don't mix them up:

WhereAxesUnits
Blender+X the vehicle's right, +Y its front, +Z up; the ground at Z 0, the origin under the middle of the wheelbasemetres (1 m = 1 block)
Model frame (VehicleSpec, the steering wheel's and gear lever's points)+X right, +Y up, +Z back (front −Z)metres
Vehicle frame (VehicleLayout.Box, Seat)forward, right, upmetres from the ground under the vehicle

Blender to model: (x, y, z) → (x, z, −y). The export script converts.